using Godot; using System; public partial class Cursor : Node { public static Cursor Instance { get; private set; } public override void _Ready() { Instance = this; SetDefaultCursorSet(); } public void SetDefaultCursorSet() { Input.SetCustomMouseCursor(ResourceLoader.Load("res://assets/sprites/atlases/cursor/default_arrow.png")); Input.SetCustomMouseCursor(ResourceLoader.Load("res://assets/sprites/atlases/cursor/default_point.png"),shape:Input.CursorShape.PointingHand); } }