using Godot; using System; public partial class PeashooterBehaviour : Node { [Export] private AnimationTree _animationTree; [Export] private Timer _shootTimer; [Export] private Eyesight _sight; public override void _Process(double delta) { bool readyToShoot = _sight.EnemyDetected && _shootTimer.TimeLeft <= 0; _animationTree.Set("parameters/conditions/ready", readyToShoot); } }