using Godot; using System; namespace Newlon; // // Class for general-used constants and utility tools // public partial class Utility { public const int TileWidth = 50; public const int TileHeight = 60; public const int LayersCount = 3; public static readonly Vector2I LeftFieldBoundary = new Vector2I(305,76); public static readonly Vector2I RightFieldBoundary = new Vector2I(755,376); public static readonly Vector2 Tile = new Vector2(Utility.TileWidth, Utility.TileHeight); }