using Godot; using Newlon.Components.Plants; namespace Newlon.Components.Zombies; public partial class EatBox : Area2D { // Rewrite this class completely when field system will be introduced. [Export] private int _damage; [Export] private AnimationTree _animationTree; private RuntimePlantData plant; public void Bite() { plant.TakeDamage(_damage); } public void OnAreaEntered(Area2D area) { var parent = area.GetParent(); if (parent != null && parent is RuntimePlantData plantData) { plant = plantData; _animationTree.Set("parameters/conditions/eat", true); _animationTree.Set("parameters/conditions/end_eat", false); } } public void OnAreaExited(Area2D area) { var parent = area.GetParent(); if (parent == plant) { plant = null; _animationTree.Set("parameters/conditions/eat", false); _animationTree.Set("parameters/conditions/end_eat", true); } } }