using Godot; namespace Newlon.Components.Zombies.Behaviours; public partial class BasicZombieBehaviour : Node { [Export] private AnimationTree _animationTree; public void StartEating() { _animationTree.Set("parameters/conditions/eat",true); _animationTree.Set("parameters/conditions/end_eat", false); GD.Print("StartEating"); } public void EndEating() { _animationTree.Set("parameters/conditions/eat", false); _animationTree.Set("parameters/conditions/end_eat", true); } }