[gd_scene load_steps=20 format=3 uid="uid://eegv1qihfv2q"] [ext_resource type="PackedScene" uid="uid://dy41q1kxray5t" path="res://scenes/entities/plants/peashooter.tscn" id="1_muntu"] [ext_resource type="Script" uid="uid://djpc0kvagpadv" path="res://scripts/components/plants/ThreepeaterShooter.cs" id="2_ieami"] [ext_resource type="Texture2D" uid="uid://dyfa4462hu3w1" path="res://assets/sprites/atlases/plants/threepeater.png" id="2_j7h7q"] [ext_resource type="Script" uid="uid://hccb0aee0x0o" path="res://scripts/components/plants/PlantEyesightLimiter.cs" id="3_dqn6w"] [sub_resource type="Animation" id="Animation_a2y0j"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ipp6b"] _data = { &"RESET": SubResource("Animation_a2y0j") } [sub_resource type="Animation" id="Animation_pqbws"] resource_name = "idle" length = 0.500008 loop_mode = 2 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [13, 14, 15, 16, 17, 18] } [sub_resource type="Animation" id="Animation_7kfrv"] resource_name = "shoot" length = 1.58334 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333, 0.666667, 0.75, 0.833333, 0.916667, 1, 1.08333, 1.16667, 1.25, 1.33333, 1.41667, 1.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Shooter") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.75), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"Shoot" }] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("ChannelPlayer") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.75), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"Play" }] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_o2obw"] _data = { &"idle": SubResource("Animation_pqbws"), &"shoot": SubResource("Animation_7kfrv") } [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_mbbd7"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_j7h7q"] animation = &"threepeater/idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pqbws"] animation = &"threepeater/shoot" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7kfrv"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_o2obw"] advance_mode = 2 advance_condition = &"ready" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wiys2"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_wiys2"] states/threepeater_idle/node = SubResource("AnimationNodeAnimation_j7h7q") states/threepeater_idle/position = Vector2(404, 100) states/threepeater_shoot/node = SubResource("AnimationNodeAnimation_pqbws") states/threepeater_shoot/position = Vector2(633, 91) transitions = ["Start", "threepeater_idle", SubResource("AnimationNodeStateMachineTransition_7kfrv"), "threepeater_idle", "threepeater_shoot", SubResource("AnimationNodeStateMachineTransition_o2obw"), "threepeater_shoot", "threepeater_idle", SubResource("AnimationNodeStateMachineTransition_wiys2")] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_j7h7q"] graph_offset = Vector2(-518.8, 27.8) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_mbbd7") nodes/TimeScale/position = Vector2(0, 120) nodes/Tree/node = SubResource("AnimationNodeStateMachine_wiys2") nodes/Tree/position = Vector2(-320, 100) node_connections = [&"TimeScale", 0, &"Tree", &"output", 0, &"TimeScale"] [sub_resource type="SegmentShape2D" id="SegmentShape2D_j7h7q"] resource_local_to_scene = true [sub_resource type="SegmentShape2D" id="SegmentShape2D_yb26d"] resource_local_to_scene = true [node name="Threepeater" instance=ExtResource("1_muntu")] [node name="Sprite2D" parent="." index="0"] position = Vector2(6, -13) texture = ExtResource("2_j7h7q") hframes = 13 [node name="AnimationPlayer" parent="." index="1"] libraries = { &"": SubResource("AnimationLibrary_ipp6b"), &"threepeater": SubResource("AnimationLibrary_o2obw") } [node name="AnimationTree" parent="." index="2"] tree_root = SubResource("AnimationNodeBlendTree_j7h7q") [node name="Shooter" parent="." index="3"] position = Vector2(20, -9) script = ExtResource("2_ieami") [node name="Timer" parent="Shooter" index="0"] wait_time = 1.6 [node name="CollisionShape2D" parent="Eysight" index="0"] shape = SubResource("SegmentShape2D_j7h7q") [node name="CollisionShape2D2" type="CollisionShape2D" parent="Eysight" index="1"] position = Vector2(0, 60) shape = SubResource("SegmentShape2D_yb26d") script = ExtResource("3_dqn6w") [node name="CollisionShape2D3" type="CollisionShape2D" parent="Eysight" index="2"] position = Vector2(0, -60) shape = SubResource("SegmentShape2D_yb26d") script = ExtResource("3_dqn6w")