[gd_scene load_steps=18 format=3 uid="uid://hhjbqkjqpt7x"] [ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_3dq4c"] [ext_resource type="Shader" uid="uid://btf4xhu31ln6n" path="res://assets/shaders/canvas_group_flash.gdshader" id="2_s2p07"] [ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/entities/Armor.cs" id="3_5s7in"] [ext_resource type="Material" uid="uid://cn7ac4meka1hc" path="res://assets/GenericFlashMaterial.tres" id="3_b8kja"] [ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="3_w70im"] [ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone1.tres" id="4_qdhik"] [ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_qof5v"] [ext_resource type="Script" uid="uid://bbw848msxb4re" path="res://scripts/entities/DegradingSprite.cs" id="5_ickyd"] [ext_resource type="Texture2D" uid="uid://cl5ekw72wi75c" path="res://assets/sprites/cone2.tres" id="6_b6mal"] [ext_resource type="AudioStream" uid="uid://bmupd3v3gvsca" path="res://assets/audio/sfx/plastichit_generic.tres" id="7_0amn8"] [ext_resource type="Texture2D" uid="uid://cnn81r1y0xwod" path="res://assets/sprites/cone3.tres" id="7_011r0"] [ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="7_67t4t"] [ext_resource type="Script" uid="uid://30pbgasu64aw" path="res://scripts/entities/FlashShaderController.cs" id="13_7fceb"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_b8kja"] resource_local_to_scene = true shader = ExtResource("2_s2p07") shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5) shader_parameter/HIGHLIGHT_COLOR = Color(1, 0.709804, 0.439216, 0.5) shader_parameter/blend = 0.0 shader_parameter/selected = false [sub_resource type="CircleShape2D" id="CircleShape2D_67t4t"] [sub_resource type="Resource" id="Resource_011r0"] resource_local_to_scene = true script = ExtResource("4_qof5v") flat_value = 5.0 percentage_value = 0.0 mult_value = 1.0 [sub_resource type="Resource" id="Resource_b6mal"] resource_local_to_scene = true script = ExtResource("4_qof5v") flat_value = 0.2 percentage_value = 0.0 mult_value = 1.0 [node name="ConeZombie" node_paths=PackedStringArray("_armor") instance=ExtResource("1_3dq4c")] _armor = NodePath("Armor") [node name="CanvasGroup" parent="." index="0"] material = SubResource("ShaderMaterial_b8kja") [node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"] scale = Vector2(0.999835, 0.999835) [node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"] scale = Vector2(0.999837, 0.999837) [node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] scale = Vector2(0.999835, 0.999835) [node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"] scale = Vector2(0.999833, 0.999833) [node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"] scale = Vector2(0.999833, 0.999833) [node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"] scale = Vector2(0.999829, 0.999829) [node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"] scale = Vector2(0.999829, 0.999829) [node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"] scale = Vector2(0.999827, 0.999827) [node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"] scale = Vector2(0.999828, 0.999828) [node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"] scale = Vector2(0.999827, 0.999827) [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"] rotation = -0.043512 skew = -0.000153303 [node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"] scale = Vector2(0.999828, 0.999828) [node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"] position = Vector2(-16, -8.00001) [node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"] position = Vector2(-4, -9) [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"] position = Vector2(-2.94596, 2.86958) rotation = -0.0303934 scale = Vector2(0.999829, 0.999829) [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"] scale = Vector2(0.999829, 0.999829) [node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4" node_paths=PackedStringArray("data")] position = Vector2(-2.5, -13.5) collision_layer = 128 collision_mask = 64 mass = 0.5 center_of_mass_mode = 1 freeze = true script = ExtResource("3_w70im") data = NodePath("../../../../../../..") maxAngle = 45.0 minTorque = -45.0 maxTorque = 45.0 Impulse = 100.0 [node name="Sprite" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" index="0" node_paths=PackedStringArray("armor")] material = ExtResource("3_b8kja") position = Vector2(-1, -12) texture = ExtResource("4_qdhik") script = ExtResource("5_ickyd") armor = NodePath("../../../../../../../../Armor") degradationStages = Array[Texture]([ExtResource("4_qdhik"), ExtResource("6_b6mal"), ExtResource("7_011r0")]) thresholdPercentage = Array[float]([1.0, 0.667, 0.333]) [node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" index="1"] position = Vector2(1, -6) shape = SubResource("CircleShape2D_67t4t") [node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"] scale = Vector2(0.999832, 0.999832) [node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"] rotation = -0.0461189 scale = Vector2(1, 1) [node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"] position = Vector2(-0.99983, 12.9978) rotation = -0.0380157 scale = Vector2(0.999658, 0.999658) [node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"] scale = Vector2(0.999832, 0.999832) [node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"] scale = Vector2(0.999828, 0.999828) [node name="Eatbox" parent="." index="2"] _damage = SubResource("Resource_011r0") [node name="Mover" parent="." index="4"] _speed = SubResource("Resource_b6mal") [node name="HitPlayer" parent="." index="5"] playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")]) channels = Array[String](["plastic_hit", "hit"]) [node name="Armor" type="Node" parent="." index="6"] script = ExtResource("3_5s7in") MaxHP = 195.0 [node name="FlashController" type="Node" parent="Armor" index="0"] script = ExtResource("13_7fceb") shaderMaterial = ExtResource("3_b8kja") [node name="FlashController" parent="." index="10"] shaderMaterial = SubResource("ShaderMaterial_b8kja") [connection signal="ArmorLost" from="Armor" to="HitPlayer" method="Next"] [connection signal="ArmorLost" from="Armor" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" method="FallOff"] [connection signal="Damaged" from="Armor" to="HitPlayer" method="Play"] [connection signal="Damaged" from="Armor" to="Armor/FlashController" method="DamageFlash"] [connection signal="HpChanged" from="Armor" to="." method="HPChangedMixedInvoker"]