using Godot; public partial class AnimationStatistics : Node { [Export] private string animationName; [Export] private string trackToFind; private float invokationsPerSecond; public override void _Ready() { var animation = GetParent().GetAnimation(animationName); var track_id = animation.FindTrack(trackToFind,Animation.TrackType.Method); invokationsPerSecond = animation.TrackGetKeyCount(track_id)/ animation.Length; } }