[gd_scene load_steps=17 format=3 uid="uid://xu4i6tmkv00a"] [ext_resource type="PackedScene" uid="uid://hhjbqkjqpt7x" path="res://scenes/entities/Zombies/cone_zombie.tscn" id="1_mwqpo"] [ext_resource type="Shader" uid="uid://btf4xhu31ln6n" path="res://assets/shaders/canvas_group_flash.gdshader" id="2_lea3a"] [ext_resource type="Texture2D" uid="uid://ce04l60l6mhfk" path="res://assets/sprites/bucket1.tres" id="3_0nlp0"] [ext_resource type="Shader" uid="uid://cgc7spjkhsx7c" path="res://assets/shaders/generic_flash.gdshader" id="3_xq7ta"] [ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_1s2fn"] [ext_resource type="Texture2D" uid="uid://ikk4jp7mvm3s" path="res://assets/sprites/bucket2.tres" id="4_xx7fu"] [ext_resource type="AudioStream" uid="uid://bu1egfsyplpx4" path="res://assets/audio/sfx/metalhit_generic.tres" id="5_lt6ps"] [ext_resource type="Texture2D" uid="uid://cmmpfi8ug43l2" path="res://assets/sprites/bucket3.tres" id="5_v1iwd"] [ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="6_kedip"] [ext_resource type="Texture2D" uid="uid://dacgbwohpmeed" path="res://assets/sprites/zombies/basic.png" id="6_lea3a"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_03nuu"] resource_local_to_scene = true shader = ExtResource("2_lea3a") shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5) shader_parameter/HIGHLIGHT_COLOR = Color(1, 0.709804, 0.439216, 0.5) shader_parameter/blend = 0.0 shader_parameter/selected = false [sub_resource type="ShaderMaterial" id="ShaderMaterial_1iamf"] resource_local_to_scene = true shader = ExtResource("3_xq7ta") shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5) shader_parameter/HIGHLIGHT_COLOR = Color(1, 0.709804, 0.439216, 0.5) shader_parameter/selected = false shader_parameter/blend = 0.0 [sub_resource type="AtlasTexture" id="AtlasTexture_wfem3"] atlas = ExtResource("6_lea3a") region = Rect2(24, 2, 9, 9) [sub_resource type="AtlasTexture" id="AtlasTexture_auqeq"] atlas = ExtResource("6_lea3a") region = Rect2(0, 32, 9, 15) [sub_resource type="Resource" id="Resource_lea3a"] resource_local_to_scene = true script = ExtResource("4_1s2fn") flat_value = 5.0 percentage_value = 0.0 mult_value = 1.0 [sub_resource type="Resource" id="Resource_v1iwd"] resource_local_to_scene = true script = ExtResource("4_1s2fn") flat_value = 0.2 percentage_value = 0.0 mult_value = 1.0 [node name="BucketZombie" instance=ExtResource("1_mwqpo")] [node name="CanvasGroup" parent="." index="0"] material = SubResource("ShaderMaterial_03nuu") [node name="Zombie" parent="CanvasGroup/basic_zombie_walk" index="0"] use_parent_material = false [node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie" index="0"] use_parent_material = false scale = Vector2(0.999912, 0.999912) [node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="0"] use_parent_material = false [node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"] use_parent_material = false scale = Vector2(0.999833, 0.999833) [node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"] scale = Vector2(0.999837, 0.999837) [node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] scale = Vector2(0.999834, 0.999834) [node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"] use_parent_material = false scale = Vector2(0.999831, 0.999831) [node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"] scale = Vector2(0.999827, 0.999827) [node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"] scale = Vector2(0.999829, 0.999829) [node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"] use_parent_material = false scale = Vector2(0.999826, 0.999826) [node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"] use_parent_material = false scale = Vector2(0.999823, 0.999823) [node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"] scale = Vector2(0.999828, 0.999828) [node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"] scale = Vector2(0.99983, 0.99983) [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"] rotation = -0.107529 skew = -0.000208616 [node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"] scale = Vector2(0.999828, 0.999828) [node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"] position = Vector2(-16, -8.00001) [node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"] position = Vector2(-4, -9) [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"] position = Vector2(-2.86646, 2.6777) rotation = -0.0751099 scale = Vector2(0.999826, 0.999826) [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"] scale = Vector2(0.999826, 0.999826) [node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"] position = Vector2(-6, -8) [node name="Sprite" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" index="0"] material = SubResource("ShaderMaterial_1iamf") position = Vector2(0.994479, -10.0058) texture = ExtResource("3_0nlp0") degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")]) [node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"] scale = Vector2(0.999827, 0.999827) [node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"] rotation = -0.113972 scale = Vector2(1, 1) [node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"] show_behind_parent = false position = Vector2(-0.999829, 12.9978) rotation = -0.0939467 scale = Vector2(0.999653, 0.999653) [node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"] scale = Vector2(0.999832, 0.999832) [node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"] scale = Vector2(0.999823, 0.999823) [node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"] texture = SubResource("AtlasTexture_wfem3") centered = false offset = Vector2(-4, 0) metadata/_edit_lock_ = true [node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="1"] texture = SubResource("AtlasTexture_auqeq") centered = false offset = Vector2(-5, 0) metadata/_edit_lock_ = true [node name="Eatbox" parent="." index="2"] _damage = SubResource("Resource_lea3a") [node name="Mover" parent="." index="4"] _speed = SubResource("Resource_v1iwd") _speedControlMult = 0.47838 [node name="HitPlayer" parent="." index="5"] playlist = Array[AudioStream]([ExtResource("5_lt6ps"), ExtResource("6_kedip")]) channels = Array[String](["metal_hit", "hit"]) [node name="Armor" parent="." index="6"] MaxHP = 550.0 [node name="FlashController" parent="Armor" index="0"] shaderMaterial = SubResource("ShaderMaterial_1iamf") [node name="FlashController" parent="." index="10"] shaderMaterial = SubResource("ShaderMaterial_03nuu")