using Godot; using System; public partial class EatingStatistics : Node { [Export] private string animationName; private float bitesPerSecond; public override void _Ready() { var animation = GetParent().GetAnimation(animationName); var track_id = animation.FindTrack("../../Eatbox",Animation.TrackType.Method); bitesPerSecond = animation.TrackGetKeyCount(track_id)/ animation.Length; } }