[gd_resource type="AnimationNodeStateMachine" load_steps=9 format=3 uid="uid://dj0blope85bg7"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h0rfo"] animation = &"basic_zombie/eat" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nog33"] animation = &"basic_zombie/idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2uel"] animation = &"basic_zombie/walk" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxhht"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_r8rju"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y2ivb"] advance_mode = 2 advance_expression = "get(\"isEating\") == true" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7d3k4"] advance_mode = 2 advance_expression = "get(\"isEating\") == true" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kk4wi"] advance_mode = 2 advance_expression = "get(\"isEating\") == false" [resource] states/End/position = Vector2(977, 90) states/basic_zombie_eat/node = SubResource("AnimationNodeAnimation_h0rfo") states/basic_zombie_eat/position = Vector2(575, 185) states/basic_zombie_idle/node = SubResource("AnimationNodeAnimation_nog33") states/basic_zombie_idle/position = Vector2(366, 100) states/basic_zombie_walk/node = SubResource("AnimationNodeAnimation_g2uel") states/basic_zombie_walk/position = Vector2(575, 35) transitions = ["Start", "basic_zombie_idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "basic_zombie_idle", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_r8rju"), "basic_zombie_idle", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "basic_zombie_walk", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "basic_zombie_eat", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_kk4wi")] graph_offset = Vector2(13, 26)