using Godot; namespace Newlon.Components.Zombies.Behaviours; public partial class HoboBehaviour : Node { [Export] private EatBox _eatBox; [Export] private AnimationTree _animationTree; public bool isEating => _eatBox.isEating; public bool canDestroyed = false; public void Trashed() { canDestroyed = true; ((AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback")).Travel("hobo_zombie_can_destroy"); _animationTree.Set("parameters/eat_Tree/blend/blend_amount", 1.0); _eatBox._damage.SetMult(3.0f); } }