using Godot; using Newlon.Components.Zombies; using Newlon.Systems.Effects; namespace Newlon.Components.Plants; public partial class ReturnEffect : Node { [Export] private Effect _effectToReturn; public void OnDamageRecieved(int delta,Node origin) { if (delta >= 0) return; if (origin is RuntimeZombieData zombie) { zombie.GiveEffect(_effectToReturn); } } }