[gd_scene load_steps=23 format=3 uid="uid://bxs34adppsh5e"] [ext_resource type="Texture2D" uid="uid://cksryh4w5dbbx" path="res://assets/sprites/atlases/plants/peashooter.png" id="2_4l0yo"] [ext_resource type="Script" uid="uid://bwdvaov8sse4k" path="res://scripts/entities/entity.gd" id="2_pk084"] [ext_resource type="Script" uid="uid://be5rfbbl5xgeh" path="res://scripts/components/generic_collider.gd" id="3_2lnl7"] [ext_resource type="Script" uid="uid://cbmavbe4xd0j2" path="res://scripts/speed_controlled/speed_controlled_animation_tree.gd" id="3_gkdjr"] [ext_resource type="Script" uid="uid://cbudgx741oxtc" path="res://scripts/components/generic_hurtbox.gd" id="5_gkdjr"] [ext_resource type="Script" uid="uid://cjulv0bt6deps" path="res://scripts/components/field_segment_shape.gd" id="6_tf8ra"] [ext_resource type="Script" uid="uid://b0ka8lb5kl1fd" path="res://scripts/components/controllers/plants/peashooter_controller.gd" id="8_0ridr"] [ext_resource type="Script" uid="uid://d17rkta3k73jx" path="res://scripts/components/plant_death_handler.gd" id="8_6jrfv"] [sub_resource type="Animation" id="Animation_tf8ra"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_gkdjr"] resource_name = "idle" length = 0.833342 loop_mode = 1 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333, 0.666667, 0.75), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] } [sub_resource type="Animation" id="Animation_4l0yo"] resource_name = "shoot" length = 0.666675 step = 0.0833333 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [10, 11, 12, 13, 14, 15, 16, 17] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Controller") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.333333), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"shoot" }] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_0ridr"] _data = { &"RESET": SubResource("Animation_tf8ra"), &"idle": SubResource("Animation_gkdjr"), &"shoot": SubResource("Animation_4l0yo") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0ridr"] animation = &"idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6jrfv"] animation = &"shoot" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0l7qe"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3wvhk"] advance_mode = 2 advance_expression = "is_shooting()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hlvcn"] switch_mode = 2 advance_mode = 2 advance_expression = "is_shooting() == false" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_1h4ri"] states/idle/node = SubResource("AnimationNodeAnimation_0ridr") states/idle/position = Vector2(415, 106) states/shoot/node = SubResource("AnimationNodeAnimation_6jrfv") states/shoot/position = Vector2(649, 107) transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_0l7qe"), "idle", "shoot", SubResource("AnimationNodeStateMachineTransition_3wvhk"), "shoot", "idle", SubResource("AnimationNodeStateMachineTransition_hlvcn")] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_0l7qe"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_3wvhk"] graph_offset = Vector2(-541.787, 73.4125) nodes/main/node = SubResource("AnimationNodeStateMachine_1h4ri") nodes/main/position = Vector2(-140, 160) nodes/speed/node = SubResource("AnimationNodeTimeScale_0l7qe") nodes/speed/position = Vector2(140, 140) node_connections = [&"output", 0, &"speed", &"speed", 0, &"main"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_6jrfv"] size = Vector2(26, 40) [sub_resource type="SegmentShape2D" id="SegmentShape2D_gkdjr"] b = Vector2(0, 0) [node name="Peashooter" type="Node2D" groups=["Plants"]] script = ExtResource("2_pk084") max_hp = 30.0 [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("2_4l0yo") hframes = 10 vframes = 2 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_0ridr") } [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource("AnimationNodeBlendTree_3wvhk") advance_expression_base_node = NodePath("../Controller") anim_player = NodePath("../AnimationPlayer") parameters/speed/scale = 1.0 script = ExtResource("3_gkdjr") [node name="GenericCollider" type="Area2D" parent="."] collision_layer = 2 collision_mask = 0 monitoring = false script = ExtResource("3_2lnl7") metadata/_custom_type_script = "uid://be5rfbbl5xgeh" [node name="CollisionShape2D" type="CollisionShape2D" parent="GenericCollider"] position = Vector2(0, 6) shape = SubResource("RectangleShape2D_6jrfv") [node name="GenericHurtbox" type="Area2D" parent="."] position = Vector2(17, -4) collision_layer = 0 collision_mask = 4 monitorable = false script = ExtResource("5_gkdjr") lookup_layers = 1 metadata/_custom_type_script = "uid://cbudgx741oxtc" [node name="CollisionShape2D" type="CollisionShape2D" parent="GenericHurtbox"] shape = SubResource("SegmentShape2D_gkdjr") script = ExtResource("6_tf8ra") [node name="Controller" type="Node" parent="." node_paths=PackedStringArray("projectile_transform")] script = ExtResource("8_0ridr") projectile_transform = NodePath("../ShootMarker") [node name="Timer" type="Timer" parent="Controller"] wait_time = 1.5 one_shot = true [node name="ShootMarker" type="Marker2D" parent="."] position = Vector2(17, -4) [node name="DeathHandler" type="Node" parent="."] script = ExtResource("8_6jrfv") [connection signal="killed" from="." to="DeathHandler" method="_on_killed"] [connection signal="toggled" from="." to="GenericCollider" method="toggle"] [connection signal="collision_end" from="GenericHurtbox" to="Controller" method="_on_generic_hurtbox_collision_end"] [connection signal="collision_start" from="GenericHurtbox" to="Controller" method="_on_generic_hurtbox_collision_start"] [connection signal="timeout" from="Controller/Timer" to="Controller" method="_on_timer_timeout"]