newlon/scripts/plants/behaviours/AloeBehaviour.cs
2025-07-12 04:20:57 +05:00

47 lines
1.2 KiB
C#

using Godot;
using Newlon.Components.Level;
namespace Newlon.Components.Plants.Behaviours;
public partial class AloeBehaviour : BaseBehaviour
{
[Export] private float _hpTreshold = 0.25f;
private Timer _timer;
private bool _charge = true;
public override void _Ready()
{
base._Ready();
_timer = GetNode<Timer>("Timer");
}
public override void _Process(double delta)
{
_tree.Set("parameters/Tree/conditions/charged",_charge);
var checkPos = GetParent<Node2D>().GlobalPosition + Vector2.Right * Utility.TileWidth;
if(_charge && PoolContainer.Instance.TryGetEntity(checkPos, out RuntimePlantData plantData))
{
if((float)plantData.HP / (float)plantData.MaxHP < _hpTreshold)
{
_charge = false;
_tree.Set("parameters/Tree/conditions/heal",true);
_timer.Start();
}
}
}
public void Heal()
{
var checkPos = GetParent<Node2D>().GlobalPosition + Vector2.Right * Utility.TileWidth;
if (PoolContainer.Instance.TryGetEntity(checkPos, out RuntimePlantData plantData))
{
plantData.Heal(1200 + 0.5f * plantData.MaxHP, GetParent());
}
}
public void OnTimeout()
{
_charge = true;
}
}