12 lines
260 B
C#
12 lines
260 B
C#
using Godot;
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using System;
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public partial class VeilResizer : TextureProgressBar
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{
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[Export] private Timer _referenceTimer;
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public override void _Process(double delta)
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{
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Value = (_referenceTimer.TimeLeft/_referenceTimer.WaitTime);
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}
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}
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