newlon/scripts/components/particles/StandardParticles.cs
2025-06-28 02:44:42 +05:00

22 lines
439 B
C#

using Godot;
public partial class StandardParticles : Node2D
{
private int counter = 0;
private int counterMax = 0;
public override void _Ready()
{
foreach (GpuParticles2D emitter in GetChildren())
{
emitter.Emitting = true;
counterMax += 1;
emitter.Finished += MarkForDestruction;
}
}
public void MarkForDestruction()
{
if (Engine.IsEditorHint()) return;
if (++counter < counterMax) return;
QueueFree();
}
}