13 lines
327 B
GDScript
13 lines
327 B
GDScript
extends Node
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func _ready() -> void:
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var plants = GameRegistry.load_resources("res://resources/")
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for plant in plants:
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var seedpacket = Seedpacket.PACKED_SCENE.instantiate()
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seedpacket.held_resource = plant
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add_child(seedpacket)
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var handler = PickableHandler.new(seedpacket)
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seedpacket.set_handler(handler)
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