139 lines
6.1 KiB
Text
139 lines
6.1 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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warnings/check_invalid_track_paths=false
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warnings/check_angle_interpolation_type_conflicting=false
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[application]
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config/name="Liberation of the Neighbourville"
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config/version="0.3.0"
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run/main_scene="uid://bfstrli64u23y"
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config/features=PackedStringArray("4.4", "C#", "Forward Plus")
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config/icon="res://icon.png"
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config/windows_native_icon="res://icon.ico"
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[autoload]
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LevelController="*res://scripts/level/LevelController.cs"
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Cursor="*res://scripts/Cursor.cs"
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GameRegistry="*res://scripts/systems/GameRegistry.cs"
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Cheats="res://scripts/debug/Cheats.cs"
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AudioSequencer="*res://scenes/audio_sequencer.tscn"
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SaveSerializer="*res://scripts/SaveSerializer.cs"
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PlayerProgress="*res://scripts/PlayerProgress.cs"
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[display]
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window/size/viewport_width=600
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window/size/viewport_height=400
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window/stretch/mode="canvas_items"
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[dotnet]
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project/assembly_name="NewLON"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/floatmodifiers/plugin.cfg", "res://addons/pvzadventure/plugin.cfg")
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[file_customization]
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folder_colors={
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"res://assets/levels/": "purple",
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"res://assets/plants/": "green",
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"res://assets/sprites/atlases/plants/": "green",
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"res://scenes/": "red",
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"res://scenes/entities/plants/": "green",
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"res://scripts/": "blue"
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}
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[filesystem]
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import/blender/enabled=false
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[gui]
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theme/custom="res://assets/themes/GameStyle.tres"
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theme/custom_font="res://assets/fonts/pico12.ttf"
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[input]
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ui_focus_next={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":93,"key_label":0,"unicode":1098,"location":0,"echo":false,"script":null)
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]
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}
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ui_focus_prev={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":91,"key_label":0,"unicode":1093,"location":0,"echo":false,"script":null)
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]
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}
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cheat_add_sun={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194333,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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cancel_plant={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(82, 2),"global_position":Vector2(91, 41),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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primary_action={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(49, 18),"global_position":Vector2(58, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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cheat_zombie_spawn={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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short_pause={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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short_ff={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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short_shovel={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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cheat_unlock_all={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194334,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[internationalization]
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locale/translations=PackedStringArray("res://translations/plants.en.translation", "res://translations/plants.ru.translation", "res://translations/zombies.en.translation", "res://translations/zombies.ru.translation", "res://translations/gui.en.translation", "res://translations/gui.ru.translation")
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[layer_names]
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2d_physics/layer_1="Reserved"
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2d_physics/layer_2="Plants Dummy"
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2d_physics/layer_3="Plants True"
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2d_physics/layer_4="Zombies Dummy"
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2d_physics/layer_5="Zombies True"
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2d_physics/layer_7="FallLine"
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2d_physics/layer_8="FallParticles"
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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