28 lines
542 B
C#
28 lines
542 B
C#
using Godot;
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using Newlon;
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[GlobalClass]
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[Tool]
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public partial class PlantReward : RewardResource
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{
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[Export]
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public PlantResource Plant { get; private set; }
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public override PackedScene GetPreview()
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{
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return Plant.Scene;
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}
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public override bool Redeem()
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{
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if (PlayerProgress.Instance.PlayerPlants.Contains(Plant) == false)
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{
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PlayerProgress.Instance.PlayerPlants.Add(Plant);
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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