newlon/scripts/level/LevelRunner.cs
2025-07-17 20:57:18 +05:00

111 lines
2.9 KiB
C#

using Godot;
using Newlon.Components.Zombies;
using System.Collections.Generic;
namespace Newlon.Components.Level;
[GlobalClass]
public partial class LevelRunner : Node
{
private AdventureLevelResource resource;
private int waveIndex = -1;
private bool hugeWaveApproaching = false;
public float waveHealth = 0;
public float waveHealthMax = 0;
public List<RuntimeZombieData> zombies = [];
[Export] private RowSpawner rowSpawner;
[Export] private Timer waveTimer;
[Export] private float approachNotificationTime;
[Signal] public delegate void ResourceChangedEventHandler(AdventureLevelResource resource);
[Signal] public delegate void WaveChangedEventHandler(int to);
[Signal] public delegate void HugeWaveApproachingCallbackEventHandler();
[Signal] public delegate void HugeWaveInitiatedEventHandler(int waveNumber);
[Signal] public delegate void FinalWaveInitiatedEventHandler();
public override void _Ready()
{
waveTimer.Timeout += SummonWave;
}
public override void _Process(double delta)
{
if (RuntimeLevelData.Instance.GetLevelState() != RuntimeLevelData.LevelStates.Game) return;
if (waveIndex == resource.waves.Count - 1) return;
if (waveTimer.TimeLeft < approachNotificationTime && resource.waves[waveIndex + 1].isHugeWave && hugeWaveApproaching == false)
{
hugeWaveApproaching = true;
EmitSignal(SignalName.HugeWaveApproachingCallback);
}
}
public void SetLevelResource(AdventureLevelResource data)
{
resource = data;
waveTimer.Stop();
waveTimer.WaitTime = resource.initialWaveDelay;
waveTimer.Start();
EmitSignal(SignalName.ResourceChanged, resource);
}
private void SummonWave()
{
waveIndex += 1;
hugeWaveApproaching = false;
EmitSignal(SignalName.WaveChanged, waveIndex);
if (resource.waves[waveIndex].isHugeWave) EmitSignal(SignalName.HugeWaveInitiated, waveIndex);
rowSpawner.Add(resource.waves[waveIndex].zombiesOrdered);
ClearZombies();
if (waveIndex == resource.waves.Count - 1)
{
EmitSignal(SignalName.FinalWaveInitiated);
return;
}
waveTimer.WaitTime = resource.waves[waveIndex].customWaveDelay > 0 ? resource.waves[waveIndex].customWaveDelay : resource.standardWaveDelay;
waveTimer.Start();
}
private void OnHPChanged(float delta)
{
if (waveIndex == resource.waves.Count - 1) return;
waveHealth += delta;
if (waveHealth / waveHealthMax <= resource.wavePercentage)
{
if (resource.waves[waveIndex + 1].isHugeWave && waveTimer.TimeLeft > 6)
{
waveTimer.WaitTime = 6;
waveTimer.Start();
ClearZombies();
}
else
{
waveTimer.Stop();
SummonWave();
}
}
}
public void ClearZombies()
{
foreach (var zom in zombies)
{
if (zom != null)
{
zom.HPChangedMixed -= OnHPChanged;
}
}
waveHealthMax = 0;
waveHealth = waveHealthMax;
zombies.Clear();
}
public void AddZombie(RuntimeZombieData zombie)
{
zombies.Add(zombie);
waveHealthMax += zombie.GetMaxHPMixed();
waveHealth = waveHealthMax;
zombie.HPChangedMixed += OnHPChanged;
}
}