newlon/scripts/entities/plants/behaviours/BaseBehaviour.cs
2025-07-19 20:13:34 +05:00

12 lines
222 B
C#

using Godot;
namespace Newlon.Components;
public abstract partial class BaseBehaviour : Node
{
protected AnimationTree _tree;
public override void _Ready()
{
_tree = GetNode<AnimationTree>("../AnimationTree");
}
}