25 lines
550 B
C#
25 lines
550 B
C#
using Godot;
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using Godot.Collections;
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namespace Newlon.Components.Plants.Behaviours;
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public partial class HpBasedBehaviour : BaseBehaviour
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{
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private RuntimePlantData _data;
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[Export] private Array<string> parameters;
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public override void _Ready()
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{
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base._Ready();
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_data = GetParent<RuntimePlantData>();
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}
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public void OnHPChanged(float amount, Node origin)
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{
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var calc = _data.HP / _data.MaxHP;
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foreach (var par in parameters)
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{
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_tree.Set(par, calc);
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}
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}
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}
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