newlon/scripts/plants/behaviours/HpBasedBehaviour.cs
2025-07-13 04:55:33 +05:00

25 lines
550 B
C#

using Godot;
using Godot.Collections;
namespace Newlon.Components.Plants.Behaviours;
public partial class HpBasedBehaviour : BaseBehaviour
{
private RuntimePlantData _data;
[Export] private Array<string> parameters;
public override void _Ready()
{
base._Ready();
_data = GetParent<RuntimePlantData>();
}
public void OnHPChanged(float amount, Node origin)
{
var calc = _data.HP / _data.MaxHP;
foreach (var par in parameters)
{
_tree.Set(par, calc);
}
}
}