newlon/scripts/gui/seedpacket/seedpacket.gd
2025-08-01 05:27:07 +05:00

61 lines
1.8 KiB
GDScript

extends AspectRatioContainer
@onready var button := $TextureButton
@onready var preview :=$TextureButton/PreviewContainer/Preview
@onready var cost := $TextureButton/Cost
@onready var avaibility := $TextureButton/AvaiabilityRect
@onready var recharge_timer := $RechargeTimer
@onready var forbidden_rect := $TextureButton/Forbidden
@onready var locked_rect := $TextureButton/Locked
var held_resource : SeedpacketResource
var forbidden : bool = false
var locked : bool = false
var hotbar : bool = false
var disabled : bool = false
#region Godot methods
func _ready() -> void:
LevelEventBus.entity_placed.connect(on_entity_placed)
LevelEventBus.sun_count_updated.connect(on_sun_count_updated)
LevelEventBus.state_changed.connect(on_level_state_changed)
func _process(_delta: float) -> void:
button.disabled = recharge_timer.time_left > 0 or forbidden or locked or disabled
update_contents()
#endregion
#region Signal methods
func on_pressed():
LevelEventBus.packet_selected.emit(held_resource)
if LevelData.state == LevelData.LevelStates.Game:
LevelEventBus.packet_selected_during_game.emit(held_resource)
func on_entity_placed(entity : SeedpacketResource):
if entity == held_resource:
recharge_timer.start()
#endregion
func set_resource(to : SeedpacketResource):
held_resource = to
update_contents()
func update_contents():
cost.text = str(held_resource.cost)
preview.texture = held_resource.preview
avaibility.visible = forbidden or locked or disabled
locked_rect.visible = locked
forbidden_rect.visible = forbidden
func on_sun_count_updated(to : float):
if hotbar:
disabled = held_resource.cost < to
func on_level_state_changed(state : LevelData.LevelStates):
match state:
LevelData.LevelStates.Game:
disabled = held_resource.cost < LevelData.sun_count
LevelData.LevelStates.PlantPick:
disabled = false
_:
disabled = true