129 lines
3.7 KiB
Text
129 lines
3.7 KiB
Text
[gd_scene load_steps=12 format=3 uid="uid://dh6rm7o3taaek"]
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[ext_resource type="Texture2D" uid="uid://dstqh1wc5dvmo" path="res://assets/sprites/atlases/plants/wallnut.png" id="1_571nl"]
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[ext_resource type="Script" path="res://scripts/components/plants/RuntimePlantData.cs" id="1_mt5mt"]
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[ext_resource type="Script" path="res://scripts/components/plants/behaviours/WallnutBehaviour.cs" id="3_tu4pm"]
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[sub_resource type="Animation" id="Animation_s4r5j"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_lfaj3"]
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resource_name = "idle_full"
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length = 6.00005
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loop_mode = 1
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step = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33]
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}
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[sub_resource type="Animation" id="Animation_u73od"]
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resource_name = "idle_low"
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length = 5.50005
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loop_mode = 1
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step = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32]
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}
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[sub_resource type="Animation" id="Animation_c8ofx"]
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resource_name = "idle_mid"
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length = 6.00005
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loop_mode = 1
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step = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_7mgid"]
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_data = {
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"RESET": SubResource("Animation_s4r5j"),
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"idle_full": SubResource("Animation_lfaj3"),
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"idle_low": SubResource("Animation_u73od"),
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"idle_mid": SubResource("Animation_c8ofx")
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}
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[sub_resource type="VisualShader" id="VisualShader_w5h5j"]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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"
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graph_offset = Vector2(-551.922, -202.033)
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(660, 100)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_a0k73"]
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shader = SubResource("VisualShader_w5h5j")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_523ui"]
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size = Vector2(33, 46)
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[node name="Wallnut" type="Node2D"]
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script = ExtResource("1_mt5mt")
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_maxHP = 1000
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_7mgid")
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}
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autoplay = "idle_full"
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[node name="Sprite" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_a0k73")
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texture = ExtResource("1_571nl")
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hframes = 3
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vframes = 12
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[node name="Behaviour" type="Node" parent="."]
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script = ExtResource("3_tu4pm")
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[node name="Hitbox" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2(3.5, 5)
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shape = SubResource("RectangleShape2D_523ui")
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[connection signal="OnHPChanged" from="." to="Behaviour" method="OnHPChanged"]
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