37 lines
825 B
C#
37 lines
825 B
C#
using Godot;
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[Tool]
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public partial class AdventureEditor : MarginContainer
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{
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public AdventureLevelResource editedResource;
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public string editedPath;
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[Signal]
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public delegate void ResourceChangedEventHandler(AdventureLevelResource to);
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[Signal]
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public delegate void ReloadRequestedEventHandler();
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[Signal]
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public delegate void HardReloadRequestedEventHandler();
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public void Reload()
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{
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EmitSignal(SignalName.ReloadRequested);
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}
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public void HardReload()
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{
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editedResource = ResourceLoader.Load<AdventureLevelResource>(editedPath);
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EmitSignal(SignalName.ResourceChanged, editedResource);
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EmitSignal(SignalName.HardReloadRequested);
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Reload();
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}
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public void Save()
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{
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if (editedPath.EndsWith(".tres") == false)
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{
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editedPath += ".tres";
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}
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ResourceSaver.Save(editedResource, editedPath);
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}
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}
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