34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Godot;
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public partial class PlantField : Node2D
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{
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private Area2D _plantSetter;
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private readonly Vector2 tile = new Vector2(Utility.TileWidth, Utility.TileHeight);
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private bool _canPlace;
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public override void _Ready()
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{
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LevelController.Instance.PlantField = this;
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_plantSetter = GetChild<Area2D>(0);
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}
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public override void _Process(double delta)
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{
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var mouse_pos = GetGlobalMousePosition();
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_plantSetter.GlobalPosition = mouse_pos;
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var expected_pos = (_plantSetter.GlobalPosition / tile).Ceil() * tile - new Vector2(20, 14);
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if (expected_pos.X > Utility.LeftFieldBoundary.X && expected_pos.X < Utility.RightFieldBoundary.X && expected_pos.Y > Utility.LeftFieldBoundary.Y && expected_pos.Y < Utility.RightFieldBoundary.Y)
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{
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_canPlace = true;
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Material.Set("shader_parameter/amount", 0);
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Cursor.Instance.SetPlantCursor();
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_plantSetter.GlobalPosition = expected_pos;
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}
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else
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{
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_canPlace = false;
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Cursor.Instance.SetDefaultCursor();
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Material.Set("shader_parameter/amount", 1);
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}
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}
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}
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