newlon/scripts/components/level/PlantField.cs
2024-09-10 19:36:20 +05:00

34 lines
1.2 KiB
C#

using Godot;
public partial class PlantField : Node2D
{
private Area2D _plantSetter;
private readonly Vector2 tile = new Vector2(Utility.TileWidth, Utility.TileHeight);
private bool _canPlace;
public override void _Ready()
{
LevelController.Instance.PlantField = this;
_plantSetter = GetChild<Area2D>(0);
}
public override void _Process(double delta)
{
var mouse_pos = GetGlobalMousePosition();
_plantSetter.GlobalPosition = mouse_pos;
var expected_pos = (_plantSetter.GlobalPosition / tile).Ceil() * tile - new Vector2(20, 14);
if (expected_pos.X > Utility.LeftFieldBoundary.X && expected_pos.X < Utility.RightFieldBoundary.X && expected_pos.Y > Utility.LeftFieldBoundary.Y && expected_pos.Y < Utility.RightFieldBoundary.Y)
{
_canPlace = true;
Material.Set("shader_parameter/amount", 0);
Cursor.Instance.SetPlantCursor();
_plantSetter.GlobalPosition = expected_pos;
}
else
{
_canPlace = false;
Cursor.Instance.SetDefaultCursor();
Material.Set("shader_parameter/amount", 1);
}
}
}