20 lines
354 B
C#
20 lines
354 B
C#
using Godot;
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public partial class ExplosionComponent : Area2D
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{
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[Export] private int damage;
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public void Explode()
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{
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foreach(var zombie in GetOverlappingAreas())
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{
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var zombieData = zombie.GetParent<RuntimeZombieData>();
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if (zombieData != null)
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{
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zombieData.TakeDamage(damage);
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}
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}
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GetParent<RuntimePlantData>().Kill();
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}
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}
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