21 lines
358 B
C#
21 lines
358 B
C#
using Godot;
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using Newlon.Systems.Effects;
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namespace Newlon.Components;
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public partial class AreaOfEffect : Area2D
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{
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[Export] public Effect givenEffect;
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public override void _Ready()
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{
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AreaEntered += OnAreaEntered;
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}
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public void OnAreaEntered(Area2D what)
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{
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if (what.GetParent() is Entity entity)
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{
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entity.GiveEffect(givenEffect);
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}
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}
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}
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