newlon/scripts/Utility.cs

27 lines
682 B
C#

using Godot;
using System;
namespace Newlon;
//
// Class for general-used constants and utility tools
//
public class Utility
{
public const int EffectSlotCount = 4;
public const int LineCount = 5;
public const int TileWidth = 50;
public const int TileHeight = 60;
public const int LayersCount = 3;
public static Vector2I LeftFieldBoundary = new(305, 76);
public static Vector2I RightFieldBoundary = new(755, 376);
public static readonly Vector2 Tile = new(TileWidth, TileHeight);
public static double SFX = 1.0f;
public static double Music = 1.0f;
public static bool Splash = false;
public static int MaxSeedpackets = 9;
}