newlon/scenes/templates/standard_players_house.tscn
2025-07-17 20:57:18 +05:00

351 lines
10 KiB
Text

[gd_scene load_steps=16 format=3 uid="uid://bu0dh5ct387xu"]
[ext_resource type="PackedScene" uid="uid://dd3yegl1xo44m" path="res://scenes/templates/level_template.tscn" id="1_vdv3d"]
[ext_resource type="Texture2D" uid="uid://b0tb2hjum40aw" path="res://assets/sprites/background_summer.png" id="3_lsqv3"]
[ext_resource type="Script" uid="uid://1lkhoh43h86m" path="res://scripts/level/GameTimer.cs" id="4_8ajos"]
[ext_resource type="Script" uid="uid://84gvlkflxdhk" path="res://scripts/level/zombe_spawners/RowSpawner.cs" id="4_kn7hc"]
[ext_resource type="Script" uid="uid://puqxp2xeg1r2" path="res://scripts/level/LevelRunner.cs" id="5_vbgdr"]
[ext_resource type="PackedScene" uid="uid://c668qnmmpli5r" path="res://scenes/gui/wave_progress.tscn" id="6_yw4uo"]
[ext_resource type="Script" uid="uid://bc3s06ejbotma" path="res://scripts/gui/ZombieLevelPreviewer.cs" id="7_8ajos"]
[sub_resource type="Animation" id="Animation_vbgdr"]
resource_name = "CYS_Sequence"
length = 3.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Camera2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.666667, 1.5),
"transitions": PackedFloat32Array(0.5, 1),
"update": 0,
"values": [Vector2(481, 200), Vector2(700, 200)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("GUI/ChooseYourSeeds:anchor_top")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 2, 3),
"transitions": PackedFloat32Array(1, 0.5, 1),
"update": 0,
"values": [1.0, 1.0, 0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("GUI/ChooseYourSeeds:anchor_bottom")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 2, 3),
"transitions": PackedFloat32Array(1, 0.5, 1),
"update": 0,
"values": [2.0, 2.0, 1.0]
}
[sub_resource type="Animation" id="Animation_lrlbv"]
resource_name = "FW_Sequence"
length = 3.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("GUI/ReadySetPlant:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("GUI/ReadySetPlant:text")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": ["final_wave"]
}
[sub_resource type="Animation" id="Animation_pqj5f"]
resource_name = "HW_Sequence"
length = 6.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("GUI/ReadySetPlant:text")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": ["huge_wave"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("GUI/ReadySetPlant:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 6),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="Animation_8ajos"]
resource_name = "PG_Sequence"
length = 5.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("GUI/ChooseYourSeeds:anchor_top")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(0.5, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("GUI/ChooseYourSeeds:anchor_bottom")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(0.5, 1),
"update": 0,
"values": [1.0, 2.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Camera2D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.7, 1.5334),
"transitions": PackedFloat32Array(0.5, 1),
"update": 0,
"values": [Vector2(700, 200), Vector2(481, 200)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("GUI/ReadySetPlant:text")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(2, 2.667, 3.334),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": ["ready", "set", "plant"]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("GUI/ReadySetPlant:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 2, 5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [false, true, false]
}
tracks/5/type = "method"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("Data")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(3.33333),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [2],
"method": &"SetLevelState"
}]
}
[sub_resource type="Animation" id="Animation_yw4uo"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Camera2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(481, 200)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("GUI/ChooseYourSeeds:anchor_top")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("GUI/ChooseYourSeeds:anchor_bottom")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [2.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("GUI/ReadySetPlant:text")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [""]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("GUI/ReadySetPlant:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_yw4uo"]
_data = {
&"CYS_Sequence": SubResource("Animation_vbgdr"),
&"FW_Sequence": SubResource("Animation_lrlbv"),
&"HW_Sequence": SubResource("Animation_pqj5f"),
&"PG_Sequence": SubResource("Animation_8ajos"),
&"RESET": SubResource("Animation_yw4uo")
}
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_vbgdr"]
normal = Vector2(1, 0)
distance = 135.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_yw4uo"]
normal = Vector2(1, 0)
distance = 139.0
[node name="StandardPlayersHouse" instance=ExtResource("1_vdv3d")]
[node name="MainAnimationPlayer" parent="." index="0"]
libraries = {
&"": SubResource("AnimationLibrary_yw4uo")
}
[node name="Data" parent="." index="1" node_paths=PackedStringArray("levelRunner", "player")]
levelRunner = NodePath("../LevelRunner")
player = NodePath("../MainAnimationPlayer")
[node name="Background" type="Sprite2D" parent="Background" index="0"]
position = Vector2(500, 200)
texture = ExtResource("3_lsqv3")
metadata/_edit_lock_ = true
[node name="ChooseYourSeeds" parent="GUI" index="0"]
anchors_preset = -1
anchor_top = 1.0
anchor_bottom = 2.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="WaveProgress" parent="GUI" index="2" instance=ExtResource("6_yw4uo")]
visible = false
offset_left = 443.0
offset_top = 377.0
offset_right = 443.2
offset_bottom = 377.0
[node name="ReadySetPlant" type="RichTextLabel" parent="GUI" index="3"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
bbcode_enabled = true
shortcut_keys_enabled = false
horizontal_alignment = 1
vertical_alignment = 1
[node name="CollisionShape2D" parent="GameOverZombie/LoseZone/Hitbox" index="0"]
shape = SubResource("WorldBoundaryShape2D_vbgdr")
[node name="Timer" parent="SunSpawner" index="0"]
autostart = false
script = ExtResource("4_8ajos")
[node name="RowSpawner" type="Node2D" parent="." index="14" node_paths=PackedStringArray("delayTimer", "runner")]
position = Vector2(837, 76)
script = ExtResource("4_kn7hc")
delayTimer = NodePath("DelayTimer")
runner = NodePath("../LevelRunner")
[node name="DelayTimer" type="Timer" parent="RowSpawner" index="0"]
wait_time = 2.5
[node name="LevelRunner" type="Node" parent="." index="15" node_paths=PackedStringArray("rowSpawner", "waveTimer")]
script = ExtResource("5_vbgdr")
rowSpawner = NodePath("../RowSpawner")
waveTimer = NodePath("WaveTimer")
approachNotificationTime = 5.0
[node name="WaveTimer" type="Timer" parent="LevelRunner" index="0"]
one_shot = true
[node name="ZombieLevelPrevewer" type="Node2D" parent="." index="16"]
y_sort_enabled = true
position = Vector2(855, 76)
script = ExtResource("7_8ajos")
[node name="Checkbox" parent="." index="17" node_paths=PackedStringArray("gameOverLayer", "fadeAnimation")]
gameOverLayer = NodePath("../GameOverZombie")
fadeAnimation = NodePath("../GameOverScreen/AnimationPlayer")
[node name="CollisionShape2D" parent="Checkbox" index="0"]
shape = SubResource("WorldBoundaryShape2D_yw4uo")
[connection signal="OnLevelStateChanged" from="Data" to="SunSpawner/Timer" method="OnLevelStateChanged"]
[connection signal="OnLevelStateChanged" from="Data" to="ZombieLevelPrevewer" method="OnLevelStateChanged"]
[connection signal="FinalWaveInitiated" from="LevelRunner" to="MainAnimationPlayer" method="play" binds= ["FW_Sequence"]]
[connection signal="HugeWaveApproachingCallback" from="LevelRunner" to="MainAnimationPlayer" method="play" binds= ["HW_Sequence"]]
[connection signal="HugeWaveInitiated" from="LevelRunner" to="GUI/WaveProgress" method="OnHugeWaveApproached"]
[connection signal="ResourceChanged" from="LevelRunner" to="GUI/WaveProgress" method="SetLevelData"]
[connection signal="WaveChanged" from="LevelRunner" to="GUI/WaveProgress" method="OnWaveChanged"]