newlon/scripts/Armor.cs
2025-07-12 16:56:36 +05:00

54 lines
943 B
C#

using Godot;
namespace Newlon.Components;
[GlobalClass]
public partial class Armor : Node
{
[Signal]
public delegate void ArmorDamagedEventHandler(float hp);
[Signal]
public delegate void ArmorLostEventHandler();
[Export]
public float MaxHP { get; private set; }
public float _hp;
private bool _lost = false;
public override void _Ready()
{
_hp = MaxHP;
}
public float RecieveDamage(float damage)
{
if(_lost)
return damage;
float returnAmount = 0;
_hp -= damage;
if(_hp <= 0)
{
returnAmount = -_hp;
_hp = 0;
EmitSignal(SignalName.ArmorLost);
_lost = true;
}
EmitSignal(SignalName.ArmorDamaged,_hp);
return returnAmount;
}
public float Heal(float amount)
{
if(_lost)
return amount;
float returnAmount = 0;
_hp += amount;
if (_hp >= MaxHP)
{
returnAmount = _hp-MaxHP;
_hp = MaxHP;
}
EmitSignal(SignalName.ArmorDamaged,_hp);
return returnAmount;
}
}