Entity rework unifies code, allowing plants to use: 1. Zombie nodes 2. Effects system 3. Local timescale Also it allows animation rework for zombies (and plants).. |
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|---|---|---|
| .. | ||
| animations | ||
| effects | ||
| plants | ||
| themes | ||
| zombies | ||
Entity rework unifies code, allowing plants to use: 1. Zombie nodes 2. Effects system 3. Local timescale Also it allows animation rework for zombies (and plants).. |
||
|---|---|---|
| .. | ||
| animations | ||
| effects | ||
| plants | ||
| themes | ||
| zombies | ||