newlon/project.godot

50 lines
1.2 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Liberation of the Neighbourville"
run/main_scene="res://scenes/debug_lvl.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
LevelController="*res://scripts/LevelController.cs"
Cursor="*res://scripts/Cursor.cs"
[display]
window/size/viewport_width=600
window/size/viewport_height=400
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="NewLON"
[input]
cheat_add_sun={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Reserved"
2d_physics/layer_2="Plants"
2d_physics/layer_3="Zombies"
[rendering]
textures/canvas_textures/default_texture_filter=0
2d/snap/snap_2d_transforms_to_pixel=true