17 lines
401 B
Text
17 lines
401 B
Text
shader_type canvas_item;
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uniform sampler2D noise;
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float rng(vec2 st)
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{
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return fract(sin(dot(st,vec2(16.125125,61.2155215125)))*12512.0);
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}
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void fragment() {
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float capped_time = (sin(TIME/4.0) + 1.0);
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if (abs(UV.x + UV.y - capped_time) < 0.05 || abs(UV.x + UV.y - capped_time - 0.75) < 0.05)
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{
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COLOR.rgb = vec3(255.0/255.0,127.0/255.0,80.0/255.0);
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}
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COLOR.a = COLOR.a*texture(noise,UV).a;
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}
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