56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using Godot;
|
|
|
|
namespace Newlon.Components.Level;
|
|
|
|
[GlobalClass]
|
|
public partial class LevelRunner : Node
|
|
{
|
|
private AdventureLevelResource resource;
|
|
private int waveIndex = -1;
|
|
private bool hugeWaveApproaching = false;
|
|
[Export] private RowSpawner rowSpawner;
|
|
[Export] private Timer waveTimer;
|
|
[Export] private float approachNotificationTime;
|
|
[Signal] public delegate void ResourceChangedEventHandler(AdventureLevelResource resource);
|
|
[Signal] public delegate void WaveChangedEventHandler(int to);
|
|
[Signal] public delegate void HugeWaveApproachingCallbackEventHandler();
|
|
[Signal] public delegate void HugeWaveInitiatedEventHandler(int waveNumber);
|
|
|
|
public override void _Ready()
|
|
{
|
|
waveTimer.Timeout += SummonWave;
|
|
}
|
|
|
|
public override void _Process(double delta)
|
|
{
|
|
if (waveTimer.TimeLeft < approachNotificationTime && resource.waves[waveIndex + 1].isHugeWave && hugeWaveApproaching == false)
|
|
{
|
|
hugeWaveApproaching = true;
|
|
EmitSignal(SignalName.HugeWaveApproachingCallback);
|
|
}
|
|
}
|
|
|
|
|
|
public void SetLevelResource(AdventureLevelResource data)
|
|
{
|
|
resource = data;
|
|
waveTimer.Stop();
|
|
waveTimer.WaitTime = resource.initialWaveDelay;
|
|
waveTimer.Start();
|
|
EmitSignal(SignalName.ResourceChanged, resource);
|
|
}
|
|
|
|
private void SummonWave()
|
|
{
|
|
waveIndex += 1;
|
|
hugeWaveApproaching = false;
|
|
EmitSignal(SignalName.WaveChanged, waveIndex);
|
|
if (resource.waves[waveIndex].isHugeWave) EmitSignal(SignalName.HugeWaveInitiated, waveIndex);
|
|
rowSpawner.Add(resource.waves[waveIndex].zombiesOrdered);
|
|
|
|
if (waveIndex == resource.waves.Count - 1) return;
|
|
|
|
waveTimer.WaitTime = resource.waves[waveIndex].customWaveDelay > 0 ? resource.waves[waveIndex].customWaveDelay : resource.standardWaveDelay;
|
|
waveTimer.Start();
|
|
}
|
|
}
|