33 lines
801 B
C#
33 lines
801 B
C#
using Godot;
|
|
|
|
namespace Newlon.Components.Zombies;
|
|
|
|
public partial class ZombieMover : Node
|
|
{
|
|
[Export(hintString: "suffix:tile/sec")]
|
|
private float _speedMultiplier = 1.0f;
|
|
|
|
private float _speed = 1;
|
|
|
|
private Node2D _zombie;
|
|
|
|
public override void _Ready()
|
|
{
|
|
_zombie = GetParent<Node2D>();
|
|
}
|
|
|
|
public override void _PhysicsProcess(double delta)
|
|
{
|
|
_zombie.Position -= _zombie.Transform.X
|
|
* _speed
|
|
* (float)delta
|
|
* Utility.TileWidth
|
|
* GetParent<RuntimeZombieData>().LocalTimescale
|
|
* _speedMultiplier;
|
|
}
|
|
|
|
public void SetSpeed(float speed)
|
|
{
|
|
_speed = speed;
|
|
}
|
|
}
|