newlon/scripts/resources/entity_resource.gd
2025-08-02 23:32:32 +05:00

22 lines
767 B
GDScript

extends GameIdentifiableResource
## Base class for every possible entity in game. Makes possible for entities to be spawned using seedpackets
class_name SeedpacketResource
## Thumbnail of an entity
@export var preview : Texture2D
## Cost of entity in local units
@export var cost : float
## Recharge time for seedpacket in seconds
@export_range(0.05,60,0.01,"or_greater","suffix:seconds") var recharge_time : float = 3
## Initial recharge fraction. Zero equals that seedpacket recharges instantly, one equals that packet starts uncharged
@export_range(0,1,0.01) var initial_recharge_percent : float = 1
## Scene that can be spawned
@export var scene : PackedScene
## Order to sort in almanach
@export_range(0,4056,1,"or_greater","hide_slider") var order : int