18 lines
539 B
C#
18 lines
539 B
C#
using Godot;
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namespace Newlon.Components.Zombies.Behaviours;
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public partial class HoboBehaviour : Node
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{
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[Export] private EatBox _eatBox;
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[Export] private AnimationTree _animationTree;
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public bool isEating => _eatBox.isEating;
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public bool canDestroyed = false;
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public void Trashed()
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{
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canDestroyed = true;
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((AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback")).Travel("hobo_zombie_can_destroy");
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_animationTree.Set("parameters/eat_Tree/blend/blend_amount", 1.0);
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_eatBox._damage.SetMult(3.0f);
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}
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}
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