newlon/addons/pvzadventure/WaveData.cs
2025-07-16 16:12:50 +05:00

11 lines
265 B
C#

using Godot;
using Godot.Collections;
[GlobalClass]
[Tool]
public partial class WaveData : Resource
{
[Export] public Array<RowSpawn> zombiesOrdered = new();
[Export] public Array<WaveEvent> events = new();
[Export] public float customWaveDelay = 0;
}