newlon/assets/shaders/radial_progress.gdshader
2025-07-23 16:54:26 +05:00

7 lines
148 B
Text

shader_type canvas_item;
void fragment() {
//vec4 text = texture(TEXTURE,UV);
vec3 argg = vec3(distance(vec2(0.5),UV));
COLOR = vec4(argg,1);
}