100 lines
2.2 KiB
C#
100 lines
2.2 KiB
C#
using Godot;
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using System;
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[Tool]
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public partial class AdventureResourceInspector : Node
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{
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const int ORDERED = 0;
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const int EVENTS = 1;
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private PackedScene zombieEditorScene = ResourceLoader.Load<PackedScene>("uid://db5ah76l43ng2");
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private Tree tree;
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private AdventureLevelResource heldResource;
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private TreeItem root;
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private Texture2D deleteTexture = ResourceLoader.Load<Texture2D>("res://addons/pvzadventure/icons/delete.png");
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[Signal]
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public delegate void RefreshedEventHandler();
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[Export]
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public Control editorContainer;
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public override void _Ready()
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{
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tree = GetNode<Tree>("Tree");
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}
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public void Refresh(AdventureLevelResource resource)
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{
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heldResource = resource;
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RefreshTree();
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}
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private void RefreshTree()
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{
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tree.Clear();
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root = tree.CreateItem();
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root.DisableFolding = true;
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root.SetText(0, "Level");
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EmitSignal(SignalName.Refreshed);
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for (int i = 0; i < heldResource.waves.Count; i++)
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{
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var item = tree.CreateItem(root);
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item.DisableFolding = true;
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item.SetText(0, string.Format("Wave {0}", i));
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item.AddButton(0, deleteTexture, tooltipText: "Removes wave. (note that number will not visibly change)");
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var order = tree.CreateItem(item);
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order.SetText(0, "Zombies");
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var spawns = tree.CreateItem(item);
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spawns.SetText(0, "Events");
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}
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}
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public void OnNewButtonPressed()
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{
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var wave = new WaveData();
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heldResource.waves.Add(wave);
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RefreshTree();
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}
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public void OnItemSelected()
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{
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foreach (var child in editorContainer.GetChildren())
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{
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child.QueueFree();
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}
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var selected = tree.GetSelected();
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if (selected == root)
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{
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GD.Print("level pressed");
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}
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else
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{
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if (selected.GetParent() == root) return;
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var index = selected.GetIndex();
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if (index == ORDERED)
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{
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var editor = zombieEditorScene.Instantiate<ZombieEditor>();
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editorContainer.AddChild(editor);
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editor.SetEditedWave(heldResource.waves[int.Parse(selected.GetParent().GetText(0).Split(" ")[1])]);
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}
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else if (index == EVENTS)
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{
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GD.Print("Events pressed");
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}
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}
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}
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public void OnTreeButtonClicked(TreeItem item, int column, int id, int button_index)
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{
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heldResource.waves.RemoveAt(item.GetIndex());
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RefreshTree();
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}
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}
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