198 lines
5.1 KiB
C#
198 lines
5.1 KiB
C#
using Godot;
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using Newlon.Components.Zombies;
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using System.Collections.Generic;
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using Newlon.Resources;
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using Newlon.Components.Droppables;
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namespace Newlon.Components.Level;
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[GlobalClass]
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public partial class LevelRunner : Node
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{
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private AdventureLevelResource resource;
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private int waveIndex = -1;
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private bool hugeWaveApproaching = false;
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private bool rewardGiven = false;
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public float waveHealth = 0;
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public float waveHealthMax = 0;
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public int aliveZombies = 0;
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public List<RuntimeZombieData> zombies = [];
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[Export] private MoneyReward defaultReward;
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[Export] private RowSpawner rowSpawner;
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[Export] private Timer waveTimer;
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[Export] private float approachNotificationTime;
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[Export] private AnimationPlayer player;
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[Export] private Node rewardParent;
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[Export] private AudioStream firstWaveSound;
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[Signal] public delegate void ResourceChangedEventHandler(AdventureLevelResource resource);
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[Signal] public delegate void WaveChangedEventHandler(int to);
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[Signal] public delegate void HugeWaveApproachingCallbackEventHandler();
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[Signal] public delegate void HugeWaveInitiatedEventHandler(int waveNumber);
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[Signal] public delegate void FinalWaveInitiatedEventHandler();
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public override void _Ready()
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{
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waveTimer.Timeout += SummonWave;
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}
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public override void _Process(double delta)
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{
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if (RuntimeLevelData.Instance.GetLevelState() != RuntimeLevelData.LevelStates.Game) return;
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if (waveIndex == resource.waves.Count - 1) return;
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if (waveTimer.TimeLeft < approachNotificationTime && resource.waves[waveIndex + 1].isHugeWave && hugeWaveApproaching == false)
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{
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hugeWaveApproaching = true;
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EmitSignal(SignalName.HugeWaveApproachingCallback);
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}
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if (rewardGiven == false && waveIndex == resource.waves.Count && PoolContainer.Instance.Zombies.GetChildCount() == 0)
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{
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SpawnReward(GetViewport().GetCamera2D().GlobalPosition);
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}
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}
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public void SetLevelResource(AdventureLevelResource data)
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{
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resource = data;
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waveTimer.Stop();
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waveTimer.WaitTime = resource.initialWaveDelay;
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waveTimer.Start();
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EmitSignal(SignalName.ResourceChanged, resource);
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}
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private void SummonWave()
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{
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waveIndex += 1;
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hugeWaveApproaching = false;
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EmitSignal(SignalName.WaveChanged, waveIndex);
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if (resource.waves[waveIndex].isHugeWave) EmitSignal(SignalName.HugeWaveInitiated, waveIndex);
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rowSpawner.Add(resource.waves[waveIndex].zombiesOrdered);
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ClearZombies();
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if (waveIndex == resource.waves.Count - 1)
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{
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EmitSignal(SignalName.FinalWaveInitiated);
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return;
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}
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if (waveIndex == 0)
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{
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AudioSequencer.Play("fl_wave", firstWaveSound);
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}
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waveTimer.WaitTime = resource.waves[waveIndex].customWaveDelay > 0 ? resource.waves[waveIndex].customWaveDelay : resource.standardWaveDelay;
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waveTimer.Start();
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}
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private void OnHPChanged(EntitySignalContext context)
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{
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waveHealth = 0;
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foreach (var zombie in zombies)
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{
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if (zombie != null)
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{
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waveHealth += zombie.GetHPMixed();
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}
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}
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if (waveIndex == resource.waves.Count - 1) return;
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if (waveHealth / waveHealthMax <= resource.wavePercentage)
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{
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if (resource.waves[waveIndex + 1].isHugeWave && waveTimer.TimeLeft > 6)
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{
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waveTimer.WaitTime = 6;
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waveTimer.Start();
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ClearZombies();
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}
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else
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{
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waveTimer.Stop();
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SummonWave();
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}
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}
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}
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public void ClearZombies()
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{
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foreach (var zom in zombies)
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{
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if (zom != null)
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{
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zom.HPChangedMixed -= OnHPChanged;
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}
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}
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waveHealthMax = 0;
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waveHealth = waveHealthMax;
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zombies.Clear();
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}
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public void AddZombie(RuntimeZombieData zombie)
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{
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zombies.Add(zombie);
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waveHealthMax += zombie.GetMaxHPMixed();
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waveHealth = waveHealthMax;
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zombie.HPChangedMixed += OnHPChanged;
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if (waveIndex == resource.waves.Count - 1)
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{
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aliveZombies+=1;
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zombie.HasBeenKilled += OnLastZombieKilled;
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}
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}
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private void OnLastZombieKilled(Entity who)
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{
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aliveZombies -= 1;
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if (aliveZombies > 0) return;
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SpawnReward(who.GlobalPosition);
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}
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private void SpawnReward(Vector2 where)
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{
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rewardGiven = true;
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RuntimeLevelData.Instance.SetLevelState(RuntimeLevelData.LevelStates.Win);
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DroppableItem reward;
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if (resource.reward.Redeem())
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{
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reward = resource.reward.Scene.Instantiate<DroppableItem>();
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LevelController.Instance.SetReward(resource.reward);
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}
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else
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{
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defaultReward.Redeem();
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reward = defaultReward.Scene.Instantiate<DroppableItem>();
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LevelController.Instance.SetReward(defaultReward);
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}
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if (reward is DroppableSeedpacket seedpacket && resource.reward is PlantReward plantReward)
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{
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seedpacket.plant = plantReward.Plant;
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}
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Callable.From(() =>
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{
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rewardParent.AddChild(reward);
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reward.GlobalPosition = where + Vector2.Up * FieldParams.TileHeight * 0.5f;
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var dropmover = new DropMover();
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reward.AddChild(dropmover);
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}).CallDeferred();
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reward.PickedUp += () =>
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{
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player.Play("win");
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var tween = CreateTween();
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var camera = GetViewport().GetCamera2D();
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tween.TweenProperty(reward, "global_position", camera.GlobalPosition, 4.0);
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tween.Parallel().TweenProperty(reward, "global_scale", new Vector2(3.0f, 3.0f), 4.0);
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tween.TweenInterval(1.0);
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tween.TweenCallback(Callable.From(LevelController.Instance.EndLevel));
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reward.InputPickable = false;
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};
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}
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}
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