newlon/scripts/level/LevelRunner.cs
2025-07-16 23:26:21 +05:00

40 lines
1.1 KiB
C#

using Godot;
namespace Newlon.Components.Level;
[GlobalClass]
public partial class LevelRunner : Node
{
private AdventureLevelResource resource;
[Export] private RowSpawner rowSpawner;
[Export] private Timer waveTimer;
private int waveIndex = -1;
[Signal] public delegate void ResourceChangedEventHandler(AdventureLevelResource resource);
[Signal] public delegate void WaveChangedEventHandler(int to);
public override void _Ready()
{
waveTimer.Timeout += SummonWave;
}
public void SetLevelResource(AdventureLevelResource data)
{
resource = data;
waveTimer.Stop();
waveTimer.WaitTime = resource.initialWaveDelay;
waveTimer.Start();
EmitSignal(SignalName.ResourceChanged, resource);
}
private void SummonWave()
{
waveIndex += 1;
EmitSignal(SignalName.WaveChanged, waveIndex);
rowSpawner.Add(resource.waves[waveIndex].zombiesOrdered);
if (waveIndex == resource.waves.Count - 1) return;
waveTimer.WaitTime = resource.waves[waveIndex].customWaveDelay > 0 ? resource.waves[waveIndex].customWaveDelay : resource.standardWaveDelay;
waveTimer.Start();
}
}