newlon/scripts/entities/InvulnerableEntity.cs
2025-07-29 05:11:50 +05:00

14 lines
242 B
C#

using Godot;
namespace Newlon.Components;
public partial class InvulnerableEntity : Entity
{
public override void TakeDamage(float amount, Node origin)
{
}
public override void Heal(float amount, Node origin)
{
}
}