14 lines
242 B
C#
14 lines
242 B
C#
using Godot;
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namespace Newlon.Components;
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public partial class InvulnerableEntity : Entity
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{
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public override void TakeDamage(float amount, Node origin)
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{
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}
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public override void Heal(float amount, Node origin)
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{
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}
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}
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