19 lines
449 B
C#
19 lines
449 B
C#
using Godot;
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using Newlon;
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[Tool]
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public partial class AdventurePlayer : Node
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{
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const string tilesetUID = "uid://dd3yegl1xo44m";
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[Export] public string pathToLevel;
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public override void _Ready()
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{
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if (Engine.IsEditorHint()) return;
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CallDeferred("InitLevel");
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}
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private void InitLevel()
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{
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LevelController.Instance.StartLevel(ResourceLoader.Load<PackedScene>(tilesetUID), ResourceLoader.Load<AdventureLevelResource>(pathToLevel));
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}
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}
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