newlon/scripts/level/seedpacket_placer.gd
2025-08-03 18:34:54 +05:00

51 lines
1.8 KiB
GDScript

extends CanvasGroup
@export var entity_container : LayeredEntityContainer
var can_plant : bool = false
var held_packet : SeedpacketResource = null
func _ready() -> void:
LevelEventBus.state_changed.connect(on_level_state_changed)
LevelEventBus.packet_deselected.connect(on_seedpacket_deselected)
func _process(_delta: float) -> void:
var mouse_pos = get_global_mouse_position()
var indexified_mouse = FieldParams.indexify(mouse_pos - FieldParams.field_rect.position)
if FieldParams.field_rect.has_point(mouse_pos) and entity_container.is_occupied(indexified_mouse,"base") == false:
global_position = FieldParams.deindexify(indexified_mouse) + FieldParams.TILE / 2.0 + FieldParams.field_rect.position
can_plant = true
else:
global_position = mouse_pos
can_plant = false
func _input(event: InputEvent) -> void:
if held_packet != null and event.is_action_pressed("cancel_action"):
stop_placement()
if held_packet != null and can_plant and event.is_action_pressed("primary_action"):
for child in get_children():
child.reparent(get_tree().current_scene.get_node("%Plants"))
LevelEventBus.packet_placed.emit(held_packet)
held_packet = null
visible = false
func on_seedpacket_selected(packet : SeedpacketResource) -> void:
add_child(packet.scene.instantiate())
held_packet = packet
visible = true
func on_seedpacket_deselected(packet : SeedpacketResource) -> void:
if packet == held_packet:
stop_placement()
func on_level_state_changed(state : LevelData.LevelStates) -> void:
if state == LevelData.LevelStates.Game:
LevelEventBus.state_changed.disconnect(on_level_state_changed)
LevelEventBus.packet_selected.connect(on_seedpacket_selected)
func stop_placement():
for child in get_children():
child.queue_free()
held_packet = null
visible = false