newlon/scripts/components/gui/ShovelButton.cs

37 lines
1 KiB
C#

using Godot;
using Newlon.Components.Plants;
using Newlon.Components.Level;
namespace Newlon.Components.GUI;
public partial class ShovelButton : TextureButton
{
private void OnFocusExited()
{
ButtonPressed = false;
}
public override void _Toggled(bool toggledOn)
{
Cursor.Instance.shovel = toggledOn;
Cursor.Instance.UpdateCursor();
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("primary_action") && ButtonPressed)
{
var checkedPosition = (PoolContainer.Instance.Plants.GetGlobalMousePosition() / Utility.Tile).Ceil() * Utility.Tile - new Vector2(20, 14);
for (int i = Utility.LayersCount-1; i >= 0; i--)
{
if (PoolContainer.Instance.EntityField[i].TryGetValue(checkedPosition, out var entity) && entity is RuntimePlantData plantData)
{
plantData.Kill();
break;
}
}
ButtonPressed = false;
}
}
}