11 lines
273 B
C#
11 lines
273 B
C#
using Godot;
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using Godot.Collections;
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[GlobalClass]
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[Tool]
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public partial class WaveData : Resource
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{
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[Export] private Array<ZombieResource> zombiesDisordered;
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[Export] private Array<ZombieRowSpawn> zombiesOrdered;
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[Export] private Array<FieldSpawn> spawns;
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}
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